Patch 1.13

Nickelodeon All-Star Brawl 2: Patch 1.13 is out now!

Hey fighters! Get ready to dive back into the action—Patch 1.13 is now live, packed with exciting updates, new features, and game-changing improvements!

 

General

• Balance adjustments on all characters

 

Weight reduced on the following characters:

• Jimmy

• Jenny

• G.Gertie

• Garfield

• Raphael

• Korra

• Iroh

Bug fixes

• Fixed certain power-ups causing crashes on Campaign mode

• Fixed a bug on Conch Street stage where doodlebob hazard would not spawn correctly

• Fixed crash on Timeless Stardial if 2 or more players were KOd consecutively on the side blastzones

• Fixed characters turning around while transitioning to Idle Air after performing certain special moves while airborne

• Fixed an issue where characters were able to Slime Cancel during hitstun while in the Land Hard state under certain circumstances

Balance Changes

Spongebob 

Charge Down

• Added weak hitbox after first spin

 

Charge Air Down Slime

• Fixed a bug where the move would go through platforms

 

Special Up

• Fixed an issue where the player could land with no landing lag while rising

Patrick 

General

• Removed ability to Slime Cancel Special Up on land

 

Grab Throw Back

• Damage increased: (15 → 18)

 

Grab Throw Down

• Damage increased: (10 → 15)

 

Grab Throw Forward

• Damage increased: (8 → 16)

 

Grab Throw Up

• Damage increased: (10 → 15)

 

Special Up Launch

• Damage increased: (15 → 16)

 

Special Forward Slime

• Added super armor throughout the entirety of the move if Patrick successfully grabbed an opponent

Squidward  

General

• Slime gain reduced by 20%

 

Charge Air Up

• Current momentum reduced on startup

• Can no longer fast fall start up

 

Charge Air Down

• Current momentum reduced on startup

 

Charge Down

• Improved multihit consistency

 

Light Air Down

• Spike angle changed from -80° to -90°

 

Light Air Forward

• Improved multihit consistency

 

Special Up

• Fixed an issue where if performed close enough to the ground Squidward could bypass all landing lag

• Initial velocity reduced

• End hitbox damage decreased: (12 → 8)

 

Special Neutral

• Landing lag increased by 5 frames per note charge

• Lifetime of Squidward note 2 decreased

• Slime note double hit reworked, and launch angle changed

 

Special Down

• Increased start up

• Can no longer fast fall

• Slime version startup greatly decreased

 

Special Forward

• Greatly increased endlag

• Reworked all paintings

 

Special Forward – Crit

• BaseKnockback increased: (27.5 → 28.5)

• KnockbackGain increased: (15 → 16)

• HitStunMinimum increased: (5 → 40)

• BlockDamage increased: (20 → 25)

 

Special Forward – Damage

• BaseKnockback increased: (13.2 → 14.5)

• KnockbackGain decreased: (15.6 → 14)

• HitStunMinimum increased: (5 → 140)

• BlockPush increased: (2 → 3)

• BlockStun decreased: (18 → 10)

• DirectionalInfluenceMultiplier increased: (0.5 → 1)

• Damage decreased: (24 → 21)

• BlockDamage decreased: (18 → 14)

• Angle changed: (45° → 38°)

 

Special Forward – Weak

• BaseKnockback decreased: (17 → 7)

• KnockbackGain decreased: (14.4 → 7)

• HitStunMinimum increased: (5 → 35)

• BlockStun decreased: (22 → 7)

• InstigatorAdvantageOnBlock decreased: (10 → 7)

• DirectionalInfluenceMultiplier increased: (0.5 → 1)

• Damage decreased: (18 → 7)

• BlockDamage decreased: (14 → 7)

• Angle changed: (65° → 45°)

 

MechaPlankton 

General

• Removed ability to recover Light Air Up stall when grabbing the ledge, now it is only received when landing

 

Charge Air Up Finisher

• BaseKnockback increased: (14 → 14.6)

• KnockbackGain decreased: (16.3 → 14.5)

 

Charge Air Forward

• Slightly increased landing lag

 

Light Air Neutral

• Start up increased by 1 frame.

• Blockstun reduced

• Increased Landing Lag

 

Light Up

• BaseKnockback decreased: (18.4 → 16.4)

• KnockbackGain increased: (10.95 → 11.2)

• HitStunMinimum decreased: (12 → 10)

 

Light Air Up

• Angle changed: (67 → 62)

 

Special Neutral

• Hover Speed reduced

• Fixed an issue where the move would come out faster than intended after certain grounded actions

 

Special Up

• Height bonus is now retained as long as Light Air Up was performed before landing

Ren & Stimpy

General

• Weight decreased from 1.09 to 1.06

• Increased hitstun fall speed and hitstun gravity to be more susceptible to combos

• Fixed an issue where intangibility was not applied on the correct hitboxes on Light Up

 

Charge Air Down

• Late hit knockback reworked to be much weaker, now sends at 45° instead

 

Charge Air Down Land

• BlockPush decreased: (0.6 → 0.2)

 

Charge Air Down

• BlockPush decreased: (1.6 → 1)

 

Charge Down

• Added a weak hitbox after the first spin

 

Light Neutral

• BlockStun decreased: (15 → 11)

 

Light Up

• Intangibility adjustments.

 

Special Neutral Slime

• Log hurtbox adjusted

 

Special Down

• Hitlag is now always overwritten to 23 frames when counter is successful

• Slightly decreased meter gain on counter

• Added a glow effect on Ren and Stimpy when their Bar is full

• Improved input buffering out of the counter state to be more consistent

 

Special Forward

• Reduced height gain and speed on Slime version

• Car projectile hitbox now comes out until frame 9 when jumping out of the car

• Increased jump height out of the car

• Increased earliest actionable frame after jumping out of the car to 16

Aang

Light Air Neutral

• Hitstun set to 7 frames

 

Special Up

• Decreased Knockback if done in the air

Korra

General

• Weight decreased from 0.97 to 0.92

• Fall speed slightly decreased

• Removed blind spot on Edge Attack

• Special Forward can now only be done once per airtime and are only recovered until Korra lands

 

Special Forward

• Reworked to be able to be held for longer in the air

• Grounded version now lunges further forwards

 

Special Up (Grounded)

• Can now only airdodge until frame 25, other moves remain actionable on frame 13

 

Charge Air Up

• Changed angle on projectile to travel further forwards

• Limited to one rock on screen at a time

 

Charge Air Forward – Sweetspot

• KnockbackGain decreased: (21.1 → 16.7)

 

Charge Air Forward

• KnockbackGain decreased: (18.8 → 10.8)

 

Charge Air Down

• Can now only be performed once per airtime

• Can be recovered upon being hurt

 

Light Dash – Projectile

• KnockbackGain increased: (12 → 15)

 

Light Air Down

• Distance to spawn hazard greatly reduced so Korra needs to be closer to the ground

• BlockPush decreased: (1.5 → 0.6)

• BlockStun decreased: (14 → 12)

 

Light Air Forward – Fire

• Made -2 frames worse on block

 

Light Air Neutral 

• Earth is now -3 frames worse on block

• Fire is now Made -2 frames worse on block

• Water is now  -4 frames worse on block

Azula

Grab

• Added new lower hitbox

 

Charge Air Forward

• Total frames increased from 45 to 50

 

Light Air Down Sourspot

• BlockStun decreased: (11 → 9)

 

Light Air Down Spike

• BlockStun decreased: (14 → 12)

April

General

• Fixed an issue where April could gain meter by hitting her camera with Special Neutral

 

Charge Air Down

• Hitboxes size reduced

 

Light Air Up

• Removed lower hitbox

• Hitstun set to 4 frames on multihit

• Multihit blockStun decreased: (6 → 4)

 

Special Neutral

• No longer gives ratings on hits.

• KnockbackGain decreased: (10 → 8)

• Max KnockbackGain decreased: (40 → 23)

 

Special Neutral Slime

• Max Damage decreased: (25 → 15)

• Max BlockDamage decreased: (25 → 15)

• Max Base Knockback decreased: (17 → 15)

• Max KnockbackGain decreased: (46 → 30)

 

Special Forward

• Grounded startup decreased by 5 frames

• Aerial startup increased by 11 frames

Donatello

Special Down

• Now overrides hit lag when hit to 19 frames

 

Special Forward Teleport Slime

• Can now act faster out of it

• Can only be triggered if there is already a smoke bomb setup

 

Special Neutral

• No longer wastes an additional slime bar if the slime button is held during state transitions

 

Charge Air Down

• Decreased momentum retained while holding the attack

• Can no longer stall more than once before touching the ground

Raphael 

General

• Weight decreased from 0.95 to 0.91

 

Special Up

• Slightly increased upwards velocity after the final kick

 

Light Air Down

• Improved Multi Hit consistency

Finisher

• BaseKnockback increased: (8.7 → 10.5)

• Angle changed: (70° → 50°)

 

Light Air Forward

• KnockbackGain decreased: (16.2 → 15)

 

Light Air Neutral – Autolink

• HitStunMinimum increased: (13 → 16)

 

Light Air Up – Strong

• DI multiplier decreased: (2 → 1.8)

 

Light Air Up – Weak

• DI Multiplier decreased: (2 → 1)

• Angle changed: (90° → 60°)

 

Light Up

• Adjusted hitboxes to better match VFX

• Added intangibility to leg during hitbox active frames

• BaseKnockback increased: (9.4 → 12.4)

• KnockbackGain decreased: (18.45 → 17)

• Slightly decreased ending lag

 

Jimmy

 

General

• Can no longer act out of Special Up

• When using taunt to Self-destruct Goddard, Jimmy can now move Goddard during the Pre-Explosion state. Jimmy can also go back to controlling himself during this state using the Taunt button again

• Special Down can no longer trigger a Slime Attack if Goddard is already out or unavailable

• Ledge grabbox adjusted

 

Special Forward

• Added block push to all wind projectiles

 

Charge Air Up

• Late hitbox KnockbackGain decreased: (16.5 → 14.5)

• Sourspot KnockbackGain decreased: (17 → 15)

• Sweetspot KnockbackGain decreased: (16 → 14)

 

Charge Air Down

• Reduced hitbox size

 

Charge Down

• KnockbackGain decreased: (25.5 → 23.5)

• Removed freeze status effect

 

Grab Throw Up

• Slightly increased end lag

• BaseKnockback increased: (10 → 14.5)

• DI Multiplier increased: (1 → 1.5)

 

Light Air Neutral

• BlockStun decreased: (6 → 2)

 

Light Forward

• Increased startup

• Sweetspot BlockPush decreased: (0.7 → 0.6)

• Sourspot BaseKnockback decreased: (6.5 → 6)

• Sourspot KnockbackGain decreased: (16 → 15)

• Sourspot BlockPush decreased: (0.3 → 0.2)

• Sourspot BlockStun decreased: (5 → 4)

 

Light Down

• Reduced active frames from 4 to 2

 

Light Neutral

• KnockbackGain decreased: (13 → 10)

• BlockStun decreased: (6 → 2)

• Damage decreased: (3 → 1)

• Angle changed: (28° → 40°)

 

Light Up Launch

• Damage decreased: (6 → 2)

 

Light Neutral Laser Finisher

• BlockStun decreased: (6 → 3)

 

Light Neutral Laser

• BlockStun decreased: (3 → 2)

 

Light Dash

• Reduced endlag.

 

Special Forward 

• Can no longer waste slime meters if Goddard is out or unavailable.

 

Danny  

General

• Increased hitstun gravity

• Added hand hurtbox during Edge Hold

• Fixed collision issues during Ultimate Attack

• Removed ability to Slime Cancel Special Up and Charge Air Down on land

 

Special Neutral

• Projectile priority removed

 

Special Up

• Decreased distance traveled. Added a small impulse upwards at the end

• Decreased window to slime cancel endlag after teleporting

 

Special Forward

• Adjusted the transition frame to the uppercut follow up

 

Special Down Slime

• Fixed an issue where super armor would remain active throughout the whole state, adjusted to only be active from frame 7 through 12

 

Charge Air Down 

• Can no longer fast fall while holding the move

• Added 10 frames of endlag

• Clamped velocity out of slime cancel

 

Charge Air Up 

• Drift reduced during charge

 

Charge Up 

• Removed intangibility on start up

 

Dash Attack – Late

• BaseKnockback decreased: (8.5 → 7.5)

• KnockbackGain decreased: (12 → 8)

• Angle changed: (47° → 38°)

• Intangibility removed from start up

• Increased endlag

 

Grab Throw Back

• BaseKnockback increased: (8.5 → 12)

• KnockbackGain decreased: (16.4 → 13)

 

Grab Throw Down

• KnockbackGain decreased: (15 → 12)

• Angle changed: (40° → 38°)

 

Grab Throw Forward

• BaseKnockback increased: (15 → 16)

• KnockbackGain decreased: (13 → 9.5)

• Angle changed: (36° → 37°)

 

Grab Throw Up

• KnockbackGain decreased: (16 → 13)

 

Light Air Neutral

• Strong hit BlockStun decreased: (5 → 1)

• Weak hit BlockStun decreased: (3 → 1)

 

Light Neutral 2

• Improved consistency into Light Neutral 3

 

Ember 

Special Neutral

• Now goes through landing lag instead of transitioning to ground version

• Projectile can no longer increase Cheer Meter

 

Light Neutral

• Adjusted hitstun, cancel windows and hitbox position to make it more consistent.

 

Special Up

• Fixed an issue where players could get the instant edge snap of the cheer version during a Slime Special Up.

• Added a small stalling impulse at the end of the non slime version

 

Charge Air Up

• Greatly reduced air drift during this state

• Matched the VFX with the hitbox

 

Charge Air Down

• The Projectile can no longer increase Cheer Meter

• Slightly decreased hitstun

• BlockPush decreased: (1.6 → 1)

• BlockStun decreased: (12 → 7)

 

Second Strum Hit

• BlockPush decreased: (1.6 → 1.3)

• BlockStun decreased: (12 → 10)

 

Charge Up

• Greatly decreased hitstun on multihits

 

Light Finisher

• KnockbackGain increased: (15 → 15.5)

 

Light Neutral

• HitStunMinimum increased: (13 → 18)

 

Lucy

General

• Removed ability to Slime Cancel Charge Air Down on land

• Fixed collision issued during Ultimate Attack

 

Light Down

• Improved consistency between hits

 

Special Neutral – Ghost

• Reworked as a combo tool, opponents are now sent upwards

• Increased ending lag

• Decreased first actionable frame on hit to frame 29

• Removed slowdown status effect

 

Zim

General

• GIR health reduced to 20 on normal version and 30 on Slime Version

Increased Knockback taken by GIR

• Fixed an issue where GIR could cancel hitstun by inputting Special Forward

• Fixed an issue where GIR could sometimes spawn flying on a different direction

 

• Fixed visual issues on his face during airdodge on certain alternate costumes

• Special Forward can no longer trigger a Slime Attack if GIR is already out or unavailable.

 

Edge Attack

• The can is no longer a projectile

 

Special Up (Rocket)

• Zim is now always airborne while starting this move

• Reduced momentum retained after slime cancel

• Increased frame to act after bounce on the ground from 0 to 13, earliest frame to airdodge is 18

• Fixed a bug where if neutral was held during the slime version it would not travel anywhere

 

Special Down “ExpSlowsion” Bomb

• Decreased block stun on all variations

 

Charge Air Up – Explosion

• BlockDamage increased: (12 → 14)

 

Charge Air Up – Bomb

• BlockDamage decreased: (12 → 1)

 

Charge Air Down

• Now reduces horizontal velocity on startup

 

Grab Throw Back

• BaseKnockback increased: (12 → 13)

• KnockbackGain decreased: (18 → 12)

• Angle changed: (140° → 125°)

 

Grab Throw Forward – Bomb

• BaseKnockback increased: (12 → 13)

• KnockbackGain decreased: (14 → 13)

 

Light Air Up – Launch

• InstigatorAdvantageOnHit decreased: (7 → 2)

 

Light Air Up – Pull

• KnockbackGain increased: (6 → 7)

• InstigatorAdvantageOnHit decreased: (5 → 1)

Garfield

General

• Weight decreased from 0.95 to 0.92

• Removed ability to Slime Cancel Special Up on land.

 

Light Air Back

• Increased landing lag

• Fixed an issue where Garfield could auto cancel the landing lag before he was supposed to

 

Special Forward

• Base Knockback increased slightly on all pie variations

• Hitbox and hurtbox size increased

 

Charge Air Forward

• Food gain increased

 

Special Up

• Slime version goes farther horizontally.

 

Reptar

Light Air Down – Weak

• Damage decreased: (15 → 13)

 

Light Air Down

• Damage decreased: (16 → 15)

 

Special Forward 

• Increased active frames by +1

 

Special Forward Down

• Now stalls for a moment after throwing the opponent

 

Special Forward – Down Slime

• FixedKnockback increased: (15 → 16)

• Angle changed: (-90° → -45°)

 

Nigel

Special Down

• Can now be Slime Canceled

 

Special Neutral

• Reworked to only be one hit to improve consistency

 

Grab Throw Forward

• Nigel now jumps up and forwards while throwing his opponent, leaving him airborne

• Angle changed: (24° → 30°)

 

Charge Up

• Added intangibility in upper hurt boxes on startup

• KnockbackGain increased: (19 → 21)

• Damage increased: (15 → 16)

 

Charge Air Up 1

• BaseKnockback increased: (12 → 14)

• KnockbackGain increased: (17 → 19)

• Angle changed: (115° → 105°)

 

Charge Air Up 2

• KnockbackGain increased: (19 → 20)

 

Rocko 

 General

• Fixed an issue where Spunky would not become available again after interacting with Jack Hammer during certain circumstances

• Removed windboxes from both Charge Forward and Charge Air Forward

• Fixed an issue where the Light Air Neutral VFX would show up incorrectly on some of his alternate costumes

• Removed ability to Slime Cancel Special Up on land

 

Special Up

• Capped velocity after slime canceling

• Slightly adjusted height on both normal and slime versions

• Can no longer cancel the move on the way down.

 

Special Down

• Increased startup

 

Special Forward Slime

• Fixed an issue where the inner hitbox would not go through block

 

Charge Forward

• Slightly increased ending lag

 

Charge Air Forward

• Slightly increased ending lag

 

Charge Air Down

• Increased ending lag

• Can now choose to get the impulse upwards or not depending on if down is still held

• KnockbackGain increased: (18 → 20)

 

Charge Up

• Added new hurtboxes during this state

• KnockbackGain decreased: (21.3 → 16)

• Can no longer cause rebound.

• Added end lag when going down. 

 

Light Air Up

• BlockPush decreased: (0.6 → 0.1)

 

Light Down Spunky

• Increased total duration

• KnockbackGain increased: (10 → 12)

• HitStunMinimum increased: (1 → 18)

• Angle changed: (80° → 38°)

 

Light Down

• HitStunMinimum increased: (1 → 18)

• BlockStun decreased: (6 → 4)

• Angle changed: (60° → 75°)

• Increased total duration.

 

Light Up

• BlockStun decreased: (6 → 3)

Gerald 

General

• Total amount of watches per stock reduced to 3 from 5

 

Edge Attack

• Basketball is no longer a projectile

• Adjusted invincibility frames

 

Charge Air Up

• BaseKnockback decreased: (15 → 12)

• Increased landing lag

 

Charge Air Forward

• Sweetspot hitbox size slightly reduced

• Sourspot now has higher priority than the sweetspot

 

Special Down – Basketball

• BlockPush decreased: (1 → 0.3)

 

Special Down – Watch

• Watch throw ending lag increased

• KnockbackGain decreased: (19 → 18)

• BlockPush decreased: (1 → 0.4)

• BlockStun increased: (3 → 4)

• CannotRebound toggle enabled

• Damage decreased: (20 → 18)

• BlockDamage decreased: (20 → 18)

• Angle changed: (45° → 40°)

 

Light Air Back – Football

• BlockPush decreased: (0.6 → 0.2)

• BlockStun decreased: (2 → 1)

 

Light Air Back Strong Part

• BlockStun decreased: (6 → 3)

 

Light Air Forward 2

• BlockStun decreased: (8 → 5)

 

Light Air Neutral

• Strong hit BlockStun decreased: (8 → 6)

• Weak hit BlockStun decreased: (7 → 4)

 

Light Dash

• Increased end lag

 

Grandma Gertie 

General

• Weight decreased from 0.95 to 0.87

• Slime gain reduced by 20%

 

Light Neutral

• Start Up increased.

 

Light Down

• Increased end lag

 

Light Air Down

• Increased landing lag: (11 → 13)

 

Charge Air Forward – Late

• KnockbackGain decreased: (13 → 12)

• BlockStun decreased: (11 → 8)

• Velocity clamped on slime cancel

 

Charge Air Down

• Velocity clamped on slime cancel

 

Charge Down – Clean

• KnockbackGain decreased: (24 → 18)

• BlockPush decreased: (1.4 → 1)

 

Charge Down – Late

• Increased its priority

• KnockbackGain decreased: (24 → 14.5)

• BlockPush decreased: (1.2 → 0.8)

• Damage decreased: (13 → 12)

• Angle changed: (50° → 45°)

 

Special Down

• Increased start up

 

Special Up

• Edge detection range reduced

 

El Tigre

General

• Fixed an issue where Tech Roll forward did not have the correct amount of vulnerability frames

• Removed ability to Slime Cancel Charge Air Down on land

 

Special Neutral

• Removed ability to fast fall on hit

 

Special Forward

• Can now only be done once per airtime

 

Special Down

• Slightly increased distance traveled on normal version

• Reassigned which hurtboxes have intangibility

• Slightly increased size on startup hitbox to redirect projectiles

• Fixed a bug where El Tigre would be sent flying if he touched the floor during certain frames

 

Charge Air Forward

• Added a hurtbox on his spinning claws

 

Light Air Down – Air

• Made -1 frame worse on block

 

Light Air Down

• Made -1 frame worse on block

 

Light Air Forward – Weak

• Made -1 frame worse on block

 

Light Air Forward

• Made -1 frame worse on block

 

Light Air Neutral – Weak

• Made -2 frames worse on block

 

Light Air Neutral

• Made -2 frames worse on block

 

Light Air Up – Weak

• Made -1 frame worse on block

Angry Beavers

• Slime Gain reduced by 20%

 

Dagget

 

Charge Air Down – Early

• BaseKnockback increased: (8 → 11)

• KnockbackGain increased: (7,5 → 8)

• Angle changed: (-25° → 45°)

 

Charge Air Down Tipper

• KnockbackGain decreased: (10 → 6,5)

• BlockPush decreased: (1,2 → 1)

• BlockStun decreased: (9 → 7)

• Angle changed: (20° → -85°)

 

Charge Air Down – Late

• BaseKnockback increased: (7 → 12)

• KnockbackGain increased: (5 → 8)

• Angle changed: (20° → 38°)

 

Charge Air Forward 

• BlockStun decreased

• Momentum reduced after slime cancel

• Landing lag increased from 12 to 16 frames

 

Charge Air Up – Back

• KnockbackGain decreased: (14 → 13)

 

Charge Air Up – Rising

• KnockbackGain decreased: (16,8 → 13)

 

Charge Down – Last Hit

• BlockPush decreased: (1 → 0,8)

 

Charge Forward – Clean

• BlockPush decreased: (2 → 0,8)

 

Charge Forward – Late

• BlockPush decreased: (2 → 0,6)

 

Grab Throw Back

• KnockbackGain decreased: (16 → 10,4)

 

Grab Throw Forward

• KnockbackGain decreased: (16 → 12)

 

Grab Throw Up

• BaseKnockback increased: (9 → 12)

• KnockbackGain decreased: (17 → 12,5)

 

Light Air Back – Final

• BlockStun decreased: (7 → 6)

 

Light Air Down – End

• BlockStun decreased: (11 → 9)

 

Light Air Down

• BlockStun decreased: (11 → 9)

 

Light Air Forward

• BlockStun decreased: (7 → 5)

 

Light Air Neutral – Clean

• BlockStun decreased: (7 → 6)

 

Light Air Neutral – Late

• BlockStun decreased: (6 → 4)

 

Light Air Neutral

• BlockStun decreased: (6 → 4)

 

Light Air Up – Falling

• BlockStun decreased: (6 → 5)

 

Light Air Up – Rising

• BlockStun decreased: (6 → 5)

 

Light Air Up

• BlockStun decreased: (6 → 5)

 

Light Down

• Angle changed: (70° → 80°)

 

Light Up

• BaseKnockback increased: (11 → 13)

• KnockbackGain decreased: (17 → 15)

 

Norbert

 

Charge Air Up

• BaseKnockback increased: (15 → 15,2)

• KnockbackGain decreased: (16,8 → 15,5)

 

Charge Air Forward

• Increased Start Up and Endlag

 

Grab Throw Back

• KnockbackGain increased: (16 → 17)

 

Grab Throw Up

• KnockbackGain decreased: (18,5 → 17,5)

 

Light Air Neutral – Clean

• BlockStun decreased: (7 → 6)

 

Light Air Neutral – Early

• BlockStun decreased: (7 → 5)

 

Light Air Neutral – Late

• BlockStun decreased: (7 → 4)

 

Light Air Up – Center

• BlockStun increased: (7 → 8)

 

Light Air Up – Close

• BlockStun increased: (7 → 8)

 

Light Air Up – Tip

• BlockStun increased: (7 → 8)

 

Special Forward – Projectile

• BaseKnockback increased: (8 → 9)

• KnockbackGain increased: (5 → 6,5)

• Damage decreased: (5 → 3)

• Angle changed: (60° → 80°)

 

Jenny

General:

• Weight decreased from 1 to 0.9

• Special Up fuel recovery speed is now half as quick

• Amount of fuel recovered on land decreased by 60%

• Jenny now has a VFX that represents the fuel is full again

• Removed ability to Slime Cancel Special Up on land

 

Light Neutral String

• Improved consistency after the second hit

 

Light Up

• Improved consistency on multihit

 

Light Down

• Increased impulse forwards on first stomp

 

Light Air Up

• Can now only be held for a total of 100 frames before performing it again

 

Charge Air Down

• Slightly increased hitbox size

Mr. Krabs 

General

• Added intangibility on the upper body for ledge hang while rising during recovery

 

Light Air Forward

• Endlag increased. Total duration is now 37 frames

• Landing lag increased from 14 to 16 on whiff

• Landing lag increased from 12 to 14 on hit

 

Charge Up Finisher

• Improved multihit consistency

• Fixed an issue where final hit could hit twice

• Damage decreased: (5 → 3)

 

Charge Air Forward

• Momentum out of slime cancel reduced

 

Special Forward 

• Can no longer trigger the third follow up on whiff

• 2nd follow up on hit cancel window with block increased from frame 25 to 39

 

Special Neutral

• Made it easier to contest coin explosions as if they were projectiles

 

Special Up 

• Added upper body intangibility to hanging

Grab

• Start up increase to frame 7

Zuko 

General

• Fixed an issue where Zuko would lose his swords if he was hit during hit item throw animations

• Fixed an issue where if Zuko left the ground during Special Forward he would perform the action again automatically, this was changed to ledge cancel normally and transition into Idle Air

• Adjusted bottom collision to prevent early landing on platforms on Light Air Back, Light Air Down and Light Air Forward

 

Special Up

• Earliest edge snap frame reduced

 

Charge Forward Strong

• BaseKnockback increased: (12 → 12,5)

• KnockbackGain increased: (21 → 25,5)

 

Charge Forward Weak

• BaseKnockback increased: (10 → 11)

• KnockbackGain increased: (16 → 20)

 

Light Down

• Increased range

• BaseKnockback increased: (7,8 → 13)

• KnockbackGain increased: (12,2 → 16,3)

• Angle changed: (35° → 70°)

 

Light Air Neutral

• Bottom collision slightly raised so it can be performed closer to the ground

• Added new center hitboxes near his leg

Rocksteady

 

General

• Fixed an issue where Rocksteady would not climb the ledge correctly on the Tremorton Joyride stage

• Fixed an issue where if Rocksteady got pushed off a platform he would not be able to act unless he landed

• Fixed Ultimate startup frames issues

• Fixed an issue where Slime Special Down Bombs would not explode upon touching the ground

• Fixed an issue where the opponent would sometimes not explode on impact against the Back Throw grenades

• Adjusted slime burst hitbox position

 

Special Forward

• Special Forward is now recovered on hurt

• Fixed an issue where the slime version of Special Forward could occur without triggering a Slime Attack initially

 

Special Up

• Can now snap to the edge 10 frames earlier

 

Special Neutral Slime

• Decreased startup frame from 26 to 19

 

Charge Forward

• Can now be canceled into Special Neutral earlier in order to increase the window to explode barrels

• KnockbackGain increased: (22.6 → 23)

• Slightly increased hitbox size on barrel explosion

 

Charge Up

• Hitboxes reworked

• Startup decreased by 1 frame

• KnockbackGain increased: (22.31 → 24)

 

Light Dash

• Startup decreased by 1 frame

 

Light Forward

• Added a new hitbox closer to Rocksteady’s leg

• BlockPush increased: (0.6 → 0.9)

• BlockStun increased: (6 → 8)

 

Light Air Forward

• BlockStun increased: (15 → 16)

 

Light Air Neutral

• BlockStun increased: (9 → 10)

 

Light Up

• Decreased ending lag if the player only shoots one round of blasts

 

Iroh

General

• Weight decreased from 1.05 to 1

            • Fixed an issue where he couldn’t regain intangibility on the ledge

• Fixed some props spawning at the wrong time

• Fixed an issue where the Special Forward hitbox could come out earlier when transitioning from the air to ground version.

• Resized Block hurtbox and VFX

• Removed ability to Slime Cancel Special Up Downwards on land

• Fixed the color of some fire explosion effects.

• Fixed Ultimate startup frames issues

 

Charge Down

           •  Added a small impulse forwards during the move

 

Charge Air Up

           •  Reduced drift during charge

 

Charge Air Down

           •  Reduced drift during charge

 

Charge Up

            • Improved multihit consistency 

 

Charge Up

• BaseKnockback increased: (8 → 9)

• Angle changed: (135° → 140°)

• Added late weaker hitbox

 

Light Air Back – Weak

• Angle changed: (50° → 130°)

 

Light Air Neutral

• Body Hitbox removed

• Block Damage decreased

 

Light Air Up

• Reduced hitbox size

 

Light Forward – Extended

• BlockStun decreased: (20 → 12)

 

Light Forward

• BlockStun decreased: (20 → 12)

            • Added hitbox in between hand and fire

 

Light Up – Early Extended

• BaseKnockback increased: (10 → 14)

 

Light Up – Early

• BaseKnockback increased: (10 → 14)

 

Light Up – Late Extended

• BaseKnockback increased: (8 → 12)

 

Light Up – Late

• BaseKnockback increased: (8 → 12)

• Angle changed: (65° → 45°)

 

Light Up – Mid Extended

• BaseKnockback increased: (9 → 11)

• Angle changed: (75° → 55°)

 

Light Up – Mid

• BaseKnockback increased: (9 → 11)

• Angle changed: (75° → 55°)

 

Special Forward Air

• Startup frame increased to frame 21

• Now halts your momentum

• Reduced hitboxes size during Jasmine Buff

 

Special Forward

• Startup frame increased to frame 21

• Damage decreased

• Greatly decreased shield damage per hit

 

Special Forward Slime

• Reduced momentum out of slime cancel

 

Special Neutral 

• Now stops momentum upon use

• Can no longer cancel on landing

 

Special Neutral

• Counter can no longer rebound

 

Special Up

• Can no longer leave platform edges

 

Grab Throw Up

• BaseKnockback increased: (14.6 → 15.2)

• KnockbackGain decreased: (17.6 → 14.5)

More News

Nickelodeon All-Star Brawl 2: Patch 1.13 is out now!
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Starting 2024 with some exciting news as Nickelodeon All-Star Brawl 2 has been nominated at the DICE Awards in the category of Best Fighting Game!
We're thrilled to announce that Nickelodeon All-Star Brawl 2 has been nominated for The Game Awards in the category of Best Fighting Game of 2023!
We're happy to announce the release of Nickelodeon All-Star Brawl 2, the highly anticipated sequel to the beloved fighting game.